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New Post: issue in direct messages using streaming api

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Hi,

The debug information are correct, and yes you will have a screen indefinitely timed.
If you want the stream to let your application continue, you will need to call the async version of StartStream or call it in another Thread.
stream.StartStreamAsync();
Would you please confirm that you authorized your app to access the DirectMessages?
You can do that just here:

https://apps.twitter.com/app/__YOUR_APP_ID_HERE__/permissions

Are you currently using a version 0.9.8.x of Tweetinvi?

If the permissions are set correctly and you are using version 0.9.8.x of Tweetinvi I will need you to share your credentials and your code privately with me.

Thanks for your understanding.
Linvi

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